Media Bin

Basics

The Media Pool is your central media hub organized into two sections: the Media Bin and the Media Inspector.

Location

Access your Media Pool by clicking on Media (manage Media) at the top left of the interface:

 

Keyboard shortcut: Cmd + 1

MadMapper's top menu > View > Separate Media Tab allows you to move the Media Pool to the right side of the software interface.

Quickly separate the Media tab with the icon at very top right of the interface too.

Add Media

From any Media category, you can click the "+" button to add new media:

 

You can also drag and drop your media into the pool.

Or even directly into one of your Timelines.

Remove a media from the pool at any time with the Delete key.

Media Pool Mechanics

 

 

 

Clicking the number will select all surfaces with this media.

Media Bin

The Media Bin displays every available media, sorted into type categories.

Generators

 

The generators are built-in and are initially intended for testing and calibration.

They are rendered at a specified pixel size in a texture.

Note that generators also include the Text Generator as well Materials if you drag and drop one in the Generators list.

Materials

 

Materials are generative shaders, rendered directly on the output destination (projector or preview windows).

Unlike generators where only one rendering will be done regardless of their number in your surfaces, the materials are rendered separately on each of the surfaces where they are used.

The materials are allowing extra precision at high resolution, at the expense of rendering speed.

https://en.wikipedia.org/wiki/Shader

Materials can be dragged to the Generators category in order to convert them to a rendered texture at the same specified rendering dimensions.

Laser Materials

 

Laser materials are Generative shader-based materials (GLSL) just like regular materials, but for Laser mapping.

In addition to the built-in ones, numerous free laser materials are available through the library.

Laser Generators

 

Like Laser Materials, Laser Generators are the laser version designed for Laser mapping of regular generators.

ISFs

 

Interactive Shader Format files are GLSL fragment shaders, just like the materials.

https://isf.video

Note that MadMapper doesn’t support multi-pass ISF.

Quartz Composer

 

Quartz Composer files come from the node-based visual programming language.

https://en.wikipedia.org/wiki/Quartz_Composer

Images

 

Gathers all types of supported images.

Movies

 

All your imported video files.

Playback performance may vary depending on codec/resolution.

Preferred coded are HAP (for scrubbing) or H264 (for linear forward playback).

Images Folders

 

Add image folders.

If pictures are added to this folder, the folder will automatically update in MadMapper (watchdog feature).

Syphon/Spout /NDI

 

Texture data that can be shared between applications using different protocols such as Syphon (Mac), Spout (Win), NDI (Mac/Win).

The data source is live, continuous, e.g. displaying your work done in parallel in Modul8.

http://syphon.v002.info

https://spout.zeal.co

Live Input

 

Live feeds that can be streamed into MadMapper, such as webcams or BlackMagic capture cards.

Montages

 

The Montages category displays your Timeline montages.

Media Inspector

The Media Inspector, located below the Media bin, allows you to access a wealth of information, settings and parameters, always for the media selected in the library.

Preview

The Media Inspector will display for all media a preview (which can be disabled) and options to update the thumbnail of the selected media when a visual is running (update instance in the thumbnail list):

 

Click on the three dots on the right to update or reset the thumbnail instance.

Infos

The Media Inspector then displays various media’s informations:

 

 

Settings and Parameters

One of the MadMapper's key features: from the Media Inspector, you can edit numerous settings and parameters for each of your media.

Here's an exemple of the Dunes shader color settings:

 

Settings and parameters are specific to the media.

They can vary greatly from one type of media to another.

 

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