Media Bin

Basics

The Media Pool is your central media hub organized into two sections: the Media Bin and the Media Inspector.

Location

Access your Media Pool by clicking on Media (manage Media) at the top left of the interface:

 

Keyboard shortcut: Cmd + 1 unless Seprate Media Tab has been enabled.

MadMapper's top menu > View > Separate Media Tab allows you to move the Media Pool to the right side of the software interface.

Quickly separate the Media tab with the icon at very top right of the interface too.

Add Media

From any Media category, you can click the "+" button to add new media:

 

You can also drag and drop your media into the pool.

Or even directly into one of your Timelines.

Remove a media from the pool at any time with the Delete key.

Media Pool Mechanics

 

 

 

Clicking the number will select all surfaces with this media.

Media Bin

The Media Bin displays every available media, sorted into type categories.

Generators

 

The generators are built-in and are initially intended for testing and calibration.

They are rendered at a specified pixel size in a texture.

Note that generators also include the Text Generator as well Materials if you drag and drop one in the Generators list.

Materials

 

Materials are generative shaders, rendered directly on the output destination (projector or preview windows).

Unlike generators where only one rendering will be done regardless of their number in your surfaces, the materials are rendered separately on each of the surfaces where they are used.

The materials are allowing extra precision at high resolution, at the expense of rendering speed.

Materials can be dragged to the Generators category in order to convert them to a rendered texture at the same specified rendering dimensions.

Laser Materials

 

Laser materials are Generative shader-based materials (GLSL) just like regular materials, but for Laser mapping.

In addition to the built-in ones, numerous free laser materials are available through the library.

Laser Generators

 

Like Laser Materials, Laser Generators are the laser version designed for Laser mapping of regular generators.

ISFs

 

Interactive Shader Format files are GLSL fragment shaders, just like the materials.

Visit https://isf.video to learn more, or https://editor.isf.video/ to try and download free ISF shaders.

Note that MadMapper doesn’t support multi-pass ISF.

Quartz Composer

 

Quartz Composer files come from the node-based visual programming language.

Images

 

Gathers all types of supported images. 

Supported Image Containers: jpgjpegjp2j2kjxlbmppngpsdexrheichdrrawtifftifsgiicotgaddswebppictpdfsvg

See Media Formats & Video Codecs for more details.

Movies

 

Supported Video Containers: movmpegmpgmp4m4vmkvaviwmvasfgifmtstsh264flvdnxhdm2tsvobdvwebm

Playback performance may vary depending on codec/resolution. See Media Formats & Video Codecs for more details.

Preferred coded are HAP (for scrubbing) or H264 (for linear forward playback). See Video Engine & Codecs documentation for more details.

Images Folders

 

Add image folders.

If pictures are added to this folder, the folder will automatically update in MadMapper (watchdog feature).

Syphon/Spout /NDI

 

Texture data that can be shared between applications using different protocols such as Syphon (Mac), Spout (Win), NDI (Mac/Win).

The data source is live, continuous, e.g. displaying your work done in parallel in Modul8.

http://syphon.v002.info

https://spout.zeal.co

Live Input

 

Live feeds that can be streamed into MadMapper, such as webcams or BlackMagic capture cards.

Loopbacks

You can configure an Internal Loopback on Video and DMX outputs:

 

The name of the output will appear under the Live Inputs section.

For more on the benefits of Loopbacks, see the Outputs section dedicated to them: Loopback & Advanced Output Techniques

Montages

 

The Montages category displays your Timeline montages.

 

Media Inspector

The Media Inspector, located below the Media Bin, allows you to access a wealth of information, settings, and parameters specifically tailored to the media currently selected in your library.

Preview & Infos

At the top of the inspector, MadMapper displays a live preview of your selected media (which can be toggled on or off via the Preview switch to save processing power). If the preview is open, you can click the three dots on the right to update or reset the thumbnail instance of the selected media when a visual is actively running.

Next to the media name, you can click the info icon (the small "i") to reveal a highly detailed, read-only pop-up containing critical file information. For a video file, this panel includes:

Media info pop up

 

When the preview is active click on the three dots on the right to update or reset the thumbnail instance.

 

Settings and Parameters

One of MadMapper's most powerful features is the ability to edit numerous playback settings, routing options, and visual parameters directly from the Media Inspector.

These settings are highly specific to the type of media selected. Below is a breakdown of how the inspector adapts to different media formats.

 

Settings and parameters are specific to the media.

They can vary greatly from one type of media to another.

Movies Inspector

When a video file is selected, the inspector transforms into a comprehensive playback controller.

Image Folder Inspector

When you import a folder of sequential images, MadMapper treats it as a continuous video sequence. The Image Folder Inspector contains many of the same transport and playback mode controls as the Movie Inspector, but adds parameters specific to rendering raw images:

Generative Media (ISF, Quartz, Materials, Lasers)

When selecting mathematically generated media—such as ISF Shaders, Quartz Composer patches, internal Materials, or Laser Generators—the inspector adapts to expose the underlying code variables.