Media

This section covers the comprehensive capabilities of MadMapper’s media handling, from basic file playback to advanced generative content and live network routing.
The following documentation is divided into three core categories:
Media Management & Playback
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The Media Bin: Best practices for importing, organizing, and previewing your content.
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In-Depth Media Types: Handling standard video and audio files, high-fidelity image formats (including 32-bit EXR pixels), and Image Folder players.
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Video Engine & Codecs: Understanding the rendering pipeline, including FFMPEG versus hardware decoding, and performance optimization considerations for playback formats like HAP and ProRes.
Generative Content & Materials
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Generative Materials: Utilizing MadMapper's built-in material shaders and generators to create dynamic colors, patterns, grids, and text.
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The Material Editor (GLSL): An advanced guide to writing and live-coding custom shaders directly within MadMapper’s built-in Code Editor.
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Online Material Library: How to browse, download, publish, and share community-driven materials.
Live Inputs & Routing
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Live Camera Input: Configuring USB cameras, BlackMagic capture devices, DirectShow, and AVFoundation sources.
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Video I/O (Syphon, Spout & NDI): Sharing live textures seamlessly between local applications and over the network.
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Video Loopbacks: Advanced internal routing techniques for sending output signals back into your media workflow.